Robert Ludlum's The Bourne Conspiracy - Review

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Robert Ludlum's The Bourne Conspiracy
Release Date: Wed, 25 June 2008 19:00:00
ESRB: T for "Teen"
Genre: Action/Adventure
Platform: Xbox 360
Multiplayer: N/A
Developer: N/A
Publisher: N/A
Official Site: N/A

Score:
Graphics: 70
Audio: 60
Gameplay: 40
Replay: 20
Overall: 47



High: Cinematic takedowns, engaging gun battles, car chase level

Low: Lack of story development, fist fight after freaking fist fight, slow and jumpy controls



All the while Jason Bourne is wrapped up in the conspiracy of who he is and why he knows what he knows; I was tangled up in a conspiracy of my own.  I was told by the Bourne marketing team via commercials and internet promotions that this was going to be a kick-ass action game.  (Insert Charley Murphy voice here) Wrong!  Wrong!  What this game can more truly be defined as is a extra long extended version of the knock down drag out fight in the awesomely bad They Live movie of the wondrous ‘80’s.  Except with this game you don’t even get a Rowdy Roddy Piper look-a-like.  And when I say there are a lot of fist fights in this game I may be under exaggerating a bit.  That in and of itself isn’t really a bad thing, I am a huge fan of the Mortal Combat series so I certainly don’t shy away from a good bloody as hell fist fight.  Bourne, however, fights like an alcoholic two shots passed a full bottle of rum and by this I mean the controls are aggravatingly slow and often frustrating to the point of turning the game off for a “cool down” smoke break.  Ok, so I smoke maybe you punch the couch pillows or look at a little internet porn, but whatever it is that you do to cool down you will have to with this game.

I talk this trash in a confident manner because after playing the game I don’t think Jason Borne could get within five feet of me, gun in hand or not, without a punch-fest breaking out and I, as the boss of course, would most likely take him in easy fashion, assuming he is on his usual bender that is.  The storyline is for the most part is a total loss.  I have to believe they did this because we have all seen the movie ad nausea and I’ll probably watch it again tonight, but in game the characters are not developed at all.  We are thrust into flashback after flashback which add nothing to the overall story but are cool enough in and of themselves.  You take down a convict and rescue the world from dirty bombs.  You know doing the normal everyday spy stuff.  Oh, and you start every level with no gun.  What kind of international hit man goes anywhere without a gun for flip’s sake?

All of that being said the gun battles have an intensity that make sections of the game quite enjoyable or it could be that I just didn’t want to throw down with every Tom, Dick and Harry I got too close too.  Ok, B button, X button, Y button.  I just did an awesome takedown on myself for whining too damn much.  The takedowns are good.  The shotgun is nice and blowing people’s backs out can be pretty sweet and the rest of the gun fights are also a saving grace of the Conspiracy with this one piece of advice in mind – Headshots, headshots…headshots.  In addition, the car chase sequence as in the movie is freaking awesome.  “Hang on,” he calmly says to his nameless girlfriend as you use a trailer as your own personal ramp and careen down a series of pedestrian stairs on to the next check point.  Nice!  In fact, that one level, as short as it may be makes this a rentable game.  And there in lies the conspiracy.  They made this game just good enough to rent but not enough to buy.  Even still if they made a second one…I would probably play it.


Reviewed By:Foreverless Reviewed On: Tue, 17 June 2008 16:55:42

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