QuadSoftware Grome Editor Now Available with Support for Torque Engine
Posted by: Godboko on February 26, 2008 2:40:23 PM (9 Reads)
Quad Software and GarageGames announced a new solution for exporting limitless, high-resolution terrains created in Grome Editor directly into Torque Game Engine Advanced.
Quad Software and GarageGames announced today the availability of a new
solution for exporting limitless, high-resolution terrains created in
Grome Editor directly into Torque Game Engine Advanced.
A
product of more than three years of development and refinements, Grome
is a versatile terrain and level modeler targeted towards both
professional and indie game developers. Grome Editor is capable of
working with large landscapes and its procedural generation algorithms
and real-time feedback make it an ideal tool to generate terrain data
for Torque powered games.
"We are very satisfied with our
current collaboration with GarageGames and the powerful ATLAS terrain
system used in Torque," said Adrian Licuriceanu, Quad Software
Technical Director. "We provide a direct exporter from Grome scenes to
the engine, comprehensive help, examples and video tutorials. The
Torque community will love working with Grome and it should bring an
immediate increase in the visual quality of their scenes."
Torque
Game Engine Advanced, with its ATLAS terrain rendering system, is a
perfect solution for rendering large outdoor landscapes with great
performance. Applications of Torque range from single to massive
multiplayer games that require huge, high detail worlds.
"Grome
is a great tool and we're very happy to help put it in the hands of
Torque developers," said Brett Seyler, GarageGames VP of Business
Development. "Our community has asked for a ut reliable way to generate
and edit massive terrains handled by ATLAS, and Grome is an excellent
solution."