The Crusades Campaign
Posted by: Aaron Lockard on July 19, 2007 12:01:11 PM (104 Reads)
Game Designer, Creative Assembly
G'day, I'm Dan Lehtonen and I am one of the designer's working on
Medieval II: Kingdoms. My primary focus in the expansion is combat,
faction and unit design with a bit of level editing thrown in. Today I
get to tell you about one of the four exciting campaigns in the
Kingdoms expansion, the Crusades!
First off, allow me to give
you some of the history leading up to the Crusades campaign that will
introduce the factions and their background leading up to the campaign.
The
Crusades campaign begins at a tumultuous time in the Middle East. The
year is 1174 and nearly 80 years after the first crusade and the
capture of Jerusalem, wars still rage. Despite the efforts of the
Seljuk Turks and the Fatimid's of Egypt, the eastern coast of the holy
lands abutting the Mediterranean is still in control of the Crusader
states. This important region includes the Holy city of Jerusalem, the
ports of Acre and Tyre, The powerful city of Antioch and the mighty
fortress of the Hospitaller knightly order, the Krak Des Chevaliers.
With control of these important settlements the Crusader states manage
to hold the tide of the east at bay.
The Crusader states though
have found it very hard going to conquer much land inward of these
settlements. Antioch, under Prince Bohemond III has had little success
capturing and holding any lands in the Turkish dominions to the east
and now casts an eye over Anatolia to the north. The Kingdom of
Jerusalem has failed to exert much influence over the lands to the
south and east of it. Now under the dynamic leadership of Baldwin III,
called the Leper King, they are beginning to expand their domains and
look south towards Egypt.
The Byzantine Empire suffered a
tremendous defeat of its army by the Turks at the battle of Manzikert
in 1071. Subsequently Byzantium lost most of Anatolia over the
following 100 years, is only now beginning to regain its former
territory in Anatolia at the expense of the Turks. This can be
attributed to the aggressive leadership of their Emperor Manuel I who
is determined to re-establish his empire as the super power it once was.
However,
the Turks have been successfully unifying the disparate Muslim peoples,
under the powerful leadership of Nur el-din, who dreams of driving the
hated Crusader infidels into the sea and reclaiming the Holy lands.
Meanwhile,
in Egypt one of the greatest leaders of all time has stepped forward
and shone under difficult circumstances. His name is Saladin, having
been sent to Egypt to represent Nur el-din at the Egyptian court, he
seizes control of Egypt from the Fatimid caliphate. He now faces the
difficult task of rebuilding Egypt and defending it from the Kingdom of
Jerusalem's depredations, before following his dream of unifying the
entire Muslim world.
The Crusades campaign is spread across the
eastern coast of the Mediterranean and into the Middle East. From the
mighty city of Constantinople in the north, to Baghdad in the east,
down to Cairo in the south and includes Antioch, Krak des Chevaliers
and the Jewel of the Holy lands Jerusalem in the center.
These
significant regions are known as '"Power Centers' in the Crusades
campaign and have a direct impact on the game with each faction
required to hold them for a continuous period of time to meet victory
conditions, and to be able to recruit some of the most powerful units
in the campaign. An example of this would be the mighty Marshall of the
Hospitaller's who can only be recruited by holding Krak Des Chevaliers.
Along
side '"power centers'ÂÂ, the unique character leading your faction will
play a vital role on your road to victory. Each faction has a special
character, who in real life played a critical role in Crusade history,
such as Saladin for Egypt. Each of these characters gains a unique
special ability that can change the course of combat in a moment. For
example Saladin can use his ability '"the righteousness of faith' to
inspire all of his men, anywhere on the battle field to fight to the
last breath against their enemies. The game consequence of this is that
Saladin's troops will never route whilst under the influence of his
inspiring call, this can have a massive impact on how a battle plays
out. I will leave the rest of the abilities as a surprise, but believe
me when I say that once players learn to use these special abilities,
they'll be making sure their generals survive every battle.
Now
lets begin to look in some more depth at the factions found in the
Crusades. There are five factions in the crusade with a surprise or two
thrown in. Firstly we have what I like to call the '"super factions'ÂÂ
these are the Kingdom of Jerusalem and Principality of Antioch. These
factions are actually made up of three smaller factions each, which
when viewed on a battlefield in their own individual finery is quite an
awesome sight.
The Kingdom of Jerusalem consists of Jerusalem
itself, the County of Tripoli and the feared Knights Templar. The
'"Power Center' for Jerusalem is of course Jerusalem itself, which
allows the recruitment of not just the Marshall of the Templar's but
also the Constable of Jerusalem, which is a very large and powerful
unit of heavy cavalry. Jerusalem's army is weighted towards using its
many heavy cavalry units such as the Knights of Tripoli, Templar
Confrere knights and those mentioned above. Jerusalem of course also
fields infantry and missile troops including the Templar crossbowmen
who are feared all throughout the holy lands for their unerring
marksmanship.
Jerusalem begins the game in a strong alliance
with the Principality of Antioch, which it would be wise to keep
intact, as it faces the wrath of Saladin's Egypt and Nur el-Din's
Turks. To strengthen the kingdom of Jerusalem requires expansion.
Jerusalem has several options at hand. Firstly it can expand eastward
conquering Arabic lands not associated with its two mighty enemies the
Turks and Egypt. Secondly Jerusalem can turn and confront the
burgeoning power of Saladin and Egypt early on but this will be a
draining engagement which could leave Jerusalem open to vultures that
are waiting for her to weaken. A wise and leader must also be aware
that many jealous eyes regard Jerusalem itself as one of the most holy
and important cities in the world and perhaps even the strongest bonds
of loyalty can be overcome by greed.
The Principality of Antioch
is made from Antioch itself, the county of Edessa and the Knights
Hospitaller. The power center for Antioch is surprisingly not Antioch
itself but the mighty Hospitaller fortress of Krak des Chevaliers which
as allows for the recruitment of not just the Marshall of the
Hospitaller's but also for other Hospitaller units. Antioch's army,
unlike Jerusalem's, is geared more towards powerful infantry units.
Whilst they do have the Mighty Marshall of the Templar's and knights of
Antioch, they also field the powerful Edessan guard infantry unit and
the awesome Canons of the Holy Sepulcher. These men have served as
guards to the tomb of Christ and are rightly feared for their
unshakable faith in battle and maybe the fact they wield huge
two-handed swords.
The Principality of Antioch begins in a
strong Alliance with the Kingdom of Jerusalem, which it would be wise
to keep as Jerusalem acts as a buffer between Egypt and Antioch, who
already have to worry about the Turks trying to drive them into the
sea. Antioch must either reach an accommodation with Byzantium or it
will add another enemy to the list, leaving it vulnerable to being
picked apart from two fronts at once. The Principality of Antioch can
quickly expand north into Anatolia which risks angering the Byzantines
who wish to reclaim it themselves. Alternatively pushing east into
Turkish controlled lands will lead to an escalation with the Turks,
either way Antioch's future is certain to be dangerous.
That
covers the background to the campaign, the power centre settlements and
hero characters. I've also introduced you to our two crusader state
factions. In the second and final part of this diary, I'll give you
some in-depth information on the remaining factions included in the
campaign '" the Turks, Egypt and the Byzantines.
The Crusades Campaign
By Daniel Lehtonen
Game Designer, Creative Assembly
Australia
Part Two
G'day,
I'm Dan Lehtonen and I am one of the designer's working on Medieval II:
Kingdoms. In this diary I've been telling you more about one of the
four epic new campaigns included in Kingoms, the expansion pack for
Medieval II. In part one I introduce the setting to the campaign, some
of its new gameplay mechanics and described in depth, our two Crusader
State factions included in the campaign. In this second part I'm going
to look at the three remaining factions '" the Turks, Egypt and the
Byzantines.
The Turks are no newcomers to anyone who has played
Medieval II. The Turks unlike any other faction do not start with their
power center, which in this case is Baghdad. If the Turks wish to
access some of their most powerful units they will need to take
Baghdad, which is very well defended at the start of the game. This
offers the Turks a strategic choice; either conquering several weaker
settlements at the start of the game or wait till they can amass a
large enough force to crack the mighty defenses of Baghdad. The
potential rewards of taking such a large city at the start of the game
versus the amount of time spent and men lost must be balanced carefully
by the player.
The Turks start in a very interesting strategic
position. They can take the fight to the accursed Crusader states early
on or they can focus on dominating Anatolia and defeating the
Byzantines. The Turks army is still based around its powerful array of
mobile horse archers but they have received new units that help in
other areas as well. Examples of these are the Turkish crossbowmen,
which allow the Turks to use crusader weapons against crusaders, and
the Hasham which provide the Turks with a solid unit of heavy cavalry.
Of course the Turks gain more excellent horse archers and the new
iqta'dar are the most heavily armoured horse archers in the Turks
arsenal, able to take the fight to their enemy if their arrows run out.
The Turks begin allied with Egypt in the fight against the crusaders,
and at war with Byzantium. Deep down they know that in the future there
is only room for one great Islamic power in the Middle East and if they
are successful it won't be Egypt.
Players from Medieval II will
be comfortable knowing the Middle Eastern powerhouse that is Egypt
remains strong in the Crusades. Egypt's powerbase is built around the
Nile and they start with their '"Power Center' of Cairo. Holding Cairo
allows the player to eventually recruit Egypt's most powerful unit and
one of the most stunning units we have ever produced, the Khassaki, but
more on them later. Egypt has the option at the start of the game to
either progress up the coastline to engage Jerusalem early on or to
spread eastward and capture the tribal lands in the desert, which can
prove surprisingly rewarding. A daring Egyptian general can also launch
a seaborne attack on the crusader states and Byzantium across the
Mediterranean if audacious enough. The Egyptian army has a more even
approach to their unit disposition, with good cavalry, infantry and
missile troops already at their disposal. Never the less Egypt has
still gained several new and exciting units. The Al Haqa infantry are
skilled swordsmen sworn to protect Egyptian settlements and the Sibyan
al Khass are an impetuous unit of youngsters good enough to join the
Royal Mamluks regiments as armoured horse archers. The pride of the
Egyptian army must go to the Khassaki, these elite heavy cavalry units
serves the Sultan himself, and are armoured in the heaviest armour seen
in the Crusades.
Egypt begins allied with the Turks in their war
against the Crusader States and would be wise to foster that alliance
whilst the thrice cursed Crusader states continue to exist. Ultimately
Egypt will want to unite all Muslims under one unified control- Egypt's
control!
The Byzantine Empire is one of my favorite factions
from Medieval II and with an important part in the history of the
Crusades they were guaranteed to reappear in the Crusades campaign.
Byzantium starts with control of its '"Power Center' The most powerful
city in the world, Constantinople, which it must keep to access its
most powerful units and great income. In the context of the crusades
Byzantium has a unique position. Whilst initially supportive of the
crusaders it soon came to realize that it would not be able to control
the forces it had unleashed and would have to deal with the possibility
of fighting the Crusader states for control of lands it previously
owned. Byzantium also has problems with the Turks, who have been taking
control of previous Byzantine territory in Anatolia and of course it
has enmity with Egypt after a series of strikes across the
Mediterranean. Byzantium though is anything if not crafty, recruiting
new units from amongst their own people, neighbors and even the
crusading Franks. Byzantium has gained some strong new units. One of
these new units is the Alamanoi which consist of German and Flemish
mercenaries wielding massive two handed swords. In a nod to some of our
more vocal fans, Byzantium finally gets gunpowder in the form of
Byzantine gunners and bombards as well. Most exciting of all are the
Greek Firethrowers employed by Byzantium. These units can burn through
a crusader unit faster than the time it took to type that.
The
Byzantine Empire sits at a crossroads. Not just the crossroads between
Europe and the Middle East but Between the Crusader States and the
Muslim forces of Egypt and the Turks. Byzantium can tip the scales one
way or the other, affecting the balance of power between the Cross and
the Crescent, but with the ultimate goal of being the only one left on
the scales in mind.
Have I wet your appetite yet? With such a
diverse political situation and with massive forces at your control,
the situation that you find yourself in when playing the Crusades is
dynamic and only you can change the outcome'¦ can Byzantium regain its
previous land and become a Superpower once again? Can the Turks take
over the entire Middle East? Can Jerusalem stay in the Hands of the
Crusader states and resist the implacable advance of Saladin and Nur
el-Din? Only by utilising the full potential of the '"Power Centers' and
using your Heroes and their Abilities to their full extent will you be
able to win'¦ the Crusades!
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