Big Rooster LLC, A New Game Development Studio, Opens Doors In Madison, Wisconsin.
Posted by: Aaron Lockard on June 06, 2007 9:07:24 AM (83 Reads)
Former Human Head And Midway Veterans To Create Experienced Innovative Group.
Big Rooster LLC, a new development studio in Wisconsin, today formally
announced the opening of their studio and outlined the company's plans
to unite behind a common goal to create games that delight, inspire,
enlighten and entertain.
Founded by former Human Head Studios'
Chairman and CEO Timothy Gerritsen, Animation Director Jeff Dewitt, Art
Director Rowan Atalla and former Midway Technical Director Jason
Blochowiak, the goal is nothing short of building a new kind of game
company. Big Rooster will focus on the development of both original
titles and license-based games, with an emphasis on combining depth of
design with top quality visual and audio game content.
'"The
opportunities for independent developers are better than they've been
at any time in the industry," comments Gerritsen. '"New markets and new
technologies mean new leaders need to emerge. We intend to be a driving
force in shaping the new face of game development."
'"We want to
create a studio where professionalism and craft work together," says
Atalla. '"A pragmatic approach where we look at the industry, look at
what is working and make reasoned decisions based on our experience. We
want Big Rooster to be the kind of work environment where people love
to be. We have high standards - we want to attract top notch
developers, and we want to create a studio environment that allows them
to succeed."
'"It's time for the next evolution in development,
where fun, innovation and creativity can and should meld with a real
world business approach that also allows the best quality of life for
our employees," Gerritsen states. '"We believe that we can combine good
design and stunning imagery to create games players will come back to
again and again without burning out our staff to do so."
'"Indeed,"
adds Dewitt '"this is what drove the four of us to form the company. We
are committed to making sure that we don't just make pretty games that
are forgettable. We want to make games that you buy because they look
great, but once you start playing you realize the depth of design
involved."
'"The marketplace is changing," adds Blochowiak.
'"Digital Distribution and worldwide sales now are significant parts of
the equation and finding new and exciting ways to interact with our
fans will be an ongoing and rewarding challenge. As a group we have the
necessary experience to understand and lead this evolutionary step in
game design and studio development." With a combined experience
totaling 51 years of games development between the four founding
members, Big Rooster seeks to leverage their veteran stature while
maintaining a commitment to innovation.
The principals,
Gerritsen, Dewitt, Atalla, and Blochowiak have already started
assembling their team. '"Madison Wisconsin has a great talent pool due
to the unique nature of the area. There's an eclectic blend of creative
arts and high tech development in the community that makes it a
terrific location for games development," says Gerritsen. '"Our goal is
to build a company where big ideas are encouraged and allowed to grow."
Big Rooster LLC is already hard at work on their first title scheduled for release during the upcoming holiday season'¦
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