Double Fusion Partners With Interpret To Provide Custom In-Game Advertising Measurement Program To Advertisers
Posted by: Aaron Lockard on September 26, 2006 4:30:35 PM (89 Reads)
Double Fusion Will Use Interpret's Research Tools to Measure In-Game Advertising Market and Provide Quantitative and Qualitative Measurement of Sold Campaigns
Leading independent in-game advertising company Double Fusion will
begin implementing research and measurement solutions developed by
Interpret LLC, a global research consultancy focused on new media.
Double
Fusion will provide its advertisers custom studies that will deliver
quantitative and qualitative results for individual sold ad campaigns.
In addition, Double Fusion will use the Gameasure service to keep a
real-time pulse on the market, and to validate the audience reach and
composition of their games portfolio. Game publishers will benefit by
gaining knowledge to increase the ad value of their franchises going
forward.
"We look forward to providing our clients with
measurable performance and engagement metrics on their in-game
campaigns," said Dario Raciti, head of entertainment, OMD. "Deep
qualitative and quantitative analysis is invaluable as we work together
to shape this new medium."
"More advertisers are moving to
in-game with every passing week and the more we continue to educate
them the better it is for the market," said Jonathan Epstein, CEO,
Double Fusion. "We are committed to market education and knowledge and
providing our advertisers and agencies with the tools and data they
need to master the medium - a key advantage to those advertisers that
work with us early on in this market."
Interpret's study found
that more than 28.8 million Americans (11% of all Americans 12+) have
seen a product advertised in a video game. Men drive this trend, with
men 18-34 nearly 50% more likely to have seen an in-game ad compared to
the average gamer. More than 67 million gamers have yet to be reached
by an in-game ad, representing a huge untapped opportunity for
advertisers.
"Interpret developed Gameasure to bring meaningful
currency to this new media market," Michael Dowling, CEO, Interpret,
said. "Our mission is to bridge the knowledge gap between key media
stakeholders by listening to the voice of the consumer; we are
implementing exactly this through our partnership with Double Fusion."
Double
Fusion enables advertisers to harness the huge reach, targeting and
engagement potential of videogames, most notably to the critical and
hard to reach 13-34 demographic. The company provides the widest range
of in game advertising and marketing programs, from dynamic 3D
interactive objects, video, interactive ads, 2D signage and more, all
the way up to fully immersive storyline integrations.
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