Envizions Game Subscriptions to Be Powered by Stream Theory
Posted by: Aaron Lockard on September 01, 2006 6:38:12 PM (101 Reads)

EVO: Phase One Customers Will Have Access to Hundreds of Games

Stream Theory, a leading developer of patented virtualized software delivery and digital rights management solutions, today announced it has signed a licensing agreement with Envizions Computer Entertainment Corporation. Using the company's StreamFlow broadband delivery platform Envizions will make available to purchasers of EVO: Phase One, the company's media entertainment unit, a wide variety of monthly game subscriptions for unlimited play. EVO is a history-making media center hybrid that, when launched in October, will blur the lines between PC and game consoles.

"Envizions is pleased to be working with Stream Theory to provide monthly game subscriptions for the EVO: Phase One media entertainment unit," stated Derrick Samuels, Envizions CEO and Founder. "Our customers will enjoy the flexibility of playing a wide variety of classic and new games each month."

"Envizions is a dynamic young company and it is an honor to be chosen as its platform for delivering game subscriptions to its customers," commented Steig Westerberg, CEO of Stream Theory. "With hundreds of game titles under license and a user-friendly way of delivering them to EVO: Phase One customers, I am confident Stream Theory will be a valuable partner that Envizions can rely on to help satisfy its customers and generate additional revenue."

Traditional online delivery methods require complete download, installation on end user computers, and costly one-on-one updates and support. However, the Stream Theory virtualized software delivery platform enables businesses to run applications as a network service. Streamed software is delivered to and updated in a secluded environment guaranteeing the integrity of the operating system and all the applications. Stream Theory helps support the rapidly rising practice of providing software as a service to businesses and game/software/digital media subscriptions to online consumers.

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