London Games Festival Fringe looks beyond the mainstream to new audiences and new content
Posted by: Aaron Lockard on August 25, 2006 8:04:52 AM (86 Reads)
The first ever London Games Festival will include a fringe exploring
aspects of interactive entertainment as culture, creative form and a
market that often falls outside the recognised games industry.
The first ever London Games Festival will include a fringe exploring
aspects of interactive entertainment as culture, creative form and a
market that often falls outside the recognised games industry. The
fringe is designed to recognise that many computer games and most
digital play falls beyond the scope of the mainstream games industry.
The
Fringe will reflect a spectrum of activity: independent game
development and distribution, participatory community play, the future
of game design, artists' games, live action role-play, augmented
reality games, interactive storytelling and more. The Fringe will
involve performance, exhibitions, master classes and seminars,
participatory workshops and, of course, opportunities to play.
The
London Games Festival and Fringe is supported by the London Development
Agency's Creative London, TIGA, ELSPA, Bafta, 01zero-one and a range of
developers, publishers, retailers, media and education institutions.
Wendy
Wyatt of Creative London said: "Games development is one of London's
leading creative sectors, and Creative London has been instrumental in
helping to establish the new London Games Festival. With a fantastic
talent base, a big investment community and a wealth of gamers, London
has all the ingredients necessary to make this industry showcase one of
the UK's most vibrant and unique events."
Bringing together a
mix of consumer led and trade focused events, the LGF seeks to bring
gaming to the forefront of the public eye.
Fringe highlights include:
Sense of PlayA
one-day game design symposium co-sponsored by University College for
the Creative Arts, Farnham, seeking to promote lively debate on the
nature of computer game design and what it means to different people "both inside and outside the industry.
Viewing game as a
discipline and craft, Sense of Play will explore debates from and
academic and industry context, drawing participants from developers,
publishers, HEI's, industry bodies, funding agencies and research
councils.
Jump StartJumpStart is a one day
game concept design workshop. The workshop is aimed at those seeking to
develop original content for games and who are excited by the potential
of the medium and what they can bring to it. The intensive, expressive,
team-based approach will nourish existing practice, and may even
suggest the pursuit of game design as a new career path.
PlayTime!A
one day series of presentations, performances, web & mobile
interactions and walk-in workshops , “Playtime' will focus on the role
of games and play in all of our lives.
Hosted by digital writer
Tim Wright (internationally recognized expert in interactive
storytelling), the aim of the day will not only be to introduce the
general public to the many different types of play that can occur away
from the console, but also to demonstrate how emerging web and mobile
technologies are changing opportunities for serious and not-so-serious
play.
PlayTime! is an important first step for the Festival
Fringe in raising awareness of the rise in digitally mediated play that
falls beyond the scope of the recognised games industry.
Artful Gaming Forum / Artful Gaming ExhibitionThe
Artful Gaming Forum (5th October, Science Museum's Dana Centre) and the
Artful Gaming Exhibition (2nd - Friday, 6th October Science Museum's
Dana Centre), will see a joint venture by the Cybersalon team, bringing
together a one-day forum, series of “hands-on' workshops and extended
exhibitions, that spotlight innovation and platforms new work, new
developments and new thinking in gaming culture.
These events
will make the case that art games are to the game industry what short
films are to the film industry; that you don't have to work in the
industry to experiment with game design/development; and that gaming is
a medium for any use, not only 'entertainment'.
Game/PlayGame/Play
is a national touring exhibition that explores goal-orientated gaming
and playful interaction through media arts practice. This collaboration
between Q-Arts, Derby and HTTP, London has provided a framework to
develop a context for creative exchange between visitors to the
exhibition focusing on the rhetorical constructs game and play.
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