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The Future for MMOs

Posted by: EG Admin on October 01, 2007 4:21:50 PM (507  reads )
We’ve all heard of it, it is everywhere you look and it seems today that everyone and his or her mother is playing it.
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Mmorpg Money Making Madness?

Posted by: EG Admin on October 01, 2007 4:17:24 PM (263  reads )
ll video games begin with a goal. This goal differs from game to game, depending on one’s attitude while playing, and the game in which you are playing.
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The Friend Code System Failure

Posted by: MWG on August 17, 2007 6:54:06 PM (403  reads )
We take a look at the simple failures of Nintendo's Friend Code System and the ways in which it could improve.

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Ramifications

Posted by: EG Admin on June 24, 2007 2:52:18 AM (263  reads )
What's the price of freedom, apparently, that even at the age of 18 (or older) you still don't know what is safe to watch, see, hear, and/or play.
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What to by your Gamer/Techno Friends...

Posted by: EG Admin on November 23, 2006 2:53:13 AM (315  reads )
Well it's thanks giving and everyone buying someone something as a gift this time of year is asking themselves the same thing, "What do I get?". That is never an easy answer, but we hope to help you with your gaming and techno friends.
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Which is best the PlayStation 3, Wii or Xbox 360?

Posted by: EG Admin on November 20, 2006 3:16:12 AM (382  reads )
The wrong question every publication is asking, comparing Apples and Oranges never works out.
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Problems with Gaming - Part one: the Story Game

Posted by: EG Admin on October 10, 2006 1:33:04 AM (246  reads )
Stories can be bland and the game still get rave ratings, this is a trend that can't keep up with the growing numbers of gaming fans. As more sophisticated players get bored with current trends they and more then likely all gamers are going to expect more from the writers, developers, and publishers. Yes its true there are games with great stories, great gameplay, and great usability, but it is not the norm and it should be. In this series of articles I will address the problems we face as an industry and some ideas to help us coup with these problems. This first story will focus on story/plot lines in games, what we are doing right and what needs to improve.
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Macintosh in the Intel world

Posted by: EG Admin on September 07, 2006 2:07:07 AM (230  reads )
Well all the popular blogs are hinting at a new world order with the Apple OS X going main stream. Apple will be smart if they never, EVER go down that road, the profit margins and the level of quality will suffer. These are two major reasons I think that Apple will never let their OS be open.

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A Glimpse into the Future of the Gaming Industry

Posted by: EG Admin on June 28, 2006 1:13:56 PM (293  reads )
So it is the year 2009, you are in your basement sitting in a bean bag chair eating Cheetos while playing your favorite game
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Eternal Gaming's E3 site is here...

Posted by: EG Admin on May 08, 2006 9:37:17 PM (239  reads )
Eternal Gaming's E3 2006 site is here
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Kingdom Heats 2 Short Review

Posted by: Raptr on March 30, 2006 3:10:00 AM (462  reads )
This is the KH2 quick review. Since I just got my hands on the game today I have yet to be able to fully review it, but since I know alot of people want to hear about it I will do a quick review article.
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Whatever Happened to Evil Microsoft?

Posted by: EG Admin on January 01, 2006 9:49:44 PM (1015  reads )
Five years ago if you had walked into a LAN center or a LAN party and mentioned that you even liked microsoft you would have been laughed at and treated like a retard.
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The shifts in an industry that never sleeps

Posted by: Godboko on December 24, 2005 5:13:26 PM (462  reads )
This article is part one of a three parts series. We will be focusing on some of the recent shifts in the gaming industry and how it will affect creativity, gameplay and most importantly the consumer in the foreseeable future.
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Opinion: The Price of Freedom

Posted by: Raptr on November 26, 2005 12:22:48 AM (324  reads )

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Opinion: Who is really to blame?

Posted by: Raptr on November 23, 2005 12:22:02 AM (381  reads )

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How to deal with the issue of selling in-game items for money

Posted by: EG Admin on July 12, 2005 5:30:38 PM (746  reads )
Peter takes an in-depth look at problems with trading money for game content and ways that this problem could be solved.
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